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New Step by Step Map For Donkey Kong Bananza

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The whole thing of Bananza's terrain is produced from voxels, which Motokura reported was the first issue distinguishing it from Odyssey.[27] Takahashi explained constructing ranges from voxels as much more practical than polygonal modeling, as developers could "freely combine voxels and resources to make terrain and then test it https://donkey-kong-bananza87430.ja-blog.com/36521113/donkey-kong-bananza-an-overview

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