The whole thing of Bananza's terrain is produced from voxels, which Motokura reported was the first issue distinguishing it from Odyssey.[27] Takahashi explained constructing ranges from voxels as much more practical than polygonal modeling, as developers could "freely combine voxels and resources to make terrain and then test it https://donkey-kong-bananza87430.ja-blog.com/36521113/donkey-kong-bananza-an-overview